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From: | Tom St Denis <stdenis AT compmore DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: BITMAP info |
Date: | Sun, 28 Jan 2001 20:23:41 GMT |
Organization: | Deja.com |
Lines: | 28 |
Message-ID: | <951v47$8on$1@nnrp1.deja.com> |
References: | <3a730d46_3 AT corp DOT newsfeeds DOT com> <94vkii$i3n$1 AT nnrp1 DOT deja DOT com> <3a736592_3 AT corp DOT newsfeeds DOT com> <OE24CKDkb9pPFR6sKBE000007e1 AT hotmail DOT com> <3a7384c5_1 AT corp DOT newsfeeds DOT com> <95035b$t0e$1 AT nnrp1 DOT deja DOT com> <3a744bc1_2 AT corp DOT newsfeeds DOT com> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
In article <3a744bc1_2 AT corp DOT newsfeeds DOT com>, "23yrold3yrold" <cbarry AT pangea DOT ca> wrote: > "Tom St Denis" <stdenis AT compmore DOT net> wrote in message > news:95035b$t0e$1 AT nnrp1 DOT deja DOT com... > > > > You can draw to memory bitmaps (or linear screens) using screen->line[0] > as a > > pointer to a series of pixels. > > > > or > > > > BITMAP *bmp; > > bmp = create_bitmap(16, 16); > > > > *((unsigned char *bmp->line[0])+1) = makecol(0,0,255); > > > > Sets the second pixel to red. > > I'll try that; thanks. Allegro.txt explains this a bit better just in case. I haven't personally done alot of my own blitting code except to read pixels directly. Tom Sent via Deja.com http://www.deja.com/
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