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Date: | Tue, 16 May 2000 06:18:25 +0600 (LKT) |
From: | Kalum Somaratna aka Grendel <kalum AT lintux DOT cx> |
X-Sender: | kalum AT roadrunner DOT grendel DOT net |
To: | djgpp AT delorie DOT com |
Subject: | Re: SB128 PCI IRQ-handling problems |
In-Reply-To: | <392054E4.ACABF87A@it-he.org> |
Message-ID: | <Pine.LNX.4.10.10005160617240.563-100000@roadrunner.grendel.net> |
MIME-Version: | 1.0 |
Reply-To: | djgpp AT delorie DOT com |
Errors-To: | nobody AT delorie DOT com |
X-Mailing-List: | djgpp AT delorie DOT com |
X-Unsubscribes-To: | listserv AT delorie DOT com |
On Mon, 15 May 2000, Joseph Morris wrote: > I should point out that Quake and DOOM have pretty insane audio code > and should NOT be relied on as 'normal' programs. > > Quake, for example, doesn't use interrupts AT ALL.. it watches the DMA > counter and then forces a retrigger when it reaches a certain point. > Well Quake and DOOM's audio code is pretty reliable...and it works on almost all the brands of creative and SB-compatibles that I have come across. Grendel Hi, I'm a signature virus. plz set me as your signature and help me spread :)
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