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Mail Archives: djgpp/2000/02/12/13:08:46

Message-ID: <38A5812F.FC408E3F@bigfoot.com>
From: JP Morris <doug-15 AT bigfoot DOT com>
Organization: Aircraft Liberation Front
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Newsgroups: comp.os.msdos.djgpp
Subject: Re: DJGPP and 286?
References: <Pine DOT LNX DOT 4 DOT 10 DOT 10002121654260 DOT 1874-100000 AT darkstar DOT grendel DOT net>
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Date: Sat, 12 Feb 2000 15:50:07 +0000
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Kalum Somaratna aka Grendel wrote:
> 
> On Sat, 12 Feb 2000, JP Morris wrote:
> 
> > No.  But if you need to make a 286-protected mode program, try to get
> > hold of Borland C 4.xx and Powerpack, if possible.
> > The 16-bit support is superb (the 32-bit support converted me to DJGPP
> > however).
> 
> I agree with this. I used BC4.5 with Powerpack to develop 16 bit protected
> mode programs and IMHO it is a superb development environment with
> excellent documentation. You may have heard of a beautiful game called
> Jazz Jackrabbit, well it was written using borlands 16bit DPMI extender.

I think it was actually made with Borland Pascal 8, because the game
used an
earlier version of RTM than Powerpack did.

> BTW if you use 16bit DPMI you will be able to use only 16MB of memory for
> your programs as vs the 4GB theoretically available for 32bit apps.

My powerpack programs were able to use more than this when running on a
386,
the most memory I had at the time was 24MB, and it was able to use it
all.

The 286 can supposedly handle a theoretical maximium of 1GB of virtual
memory,
I think it was feeding the extender the addition memory as 'virtual
memory'
when running on a 386.

> 
> Regards,
> Kalum
> 
> Hi, I'm a signature virus. plz set me as your signature and help me spread
> :)

-- 
JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=-  DOUG-15 AT bigfoot DOT com
Fun things to do with the Ultima games            (http://ithe.cjb.net)
Developing a U6/U7 clone                          (http://fly.to/ire)
d+++ e+ N+ T++ Om U1234!56!7'!8!KA u++ uC+++ uF+++ uG---- uLB----
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