Message-ID: <38A5812F.FC408E3F@bigfoot.com> From: JP Morris Organization: Aircraft Liberation Front X-Mailer: Mozilla 4.7 [en] (X11; I; Linux 2.2.14 i586) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: DJGPP and 286? References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 45 Date: Sat, 12 Feb 2000 15:50:07 +0000 NNTP-Posting-Host: 212.56.119.112 X-Complaints-To: abuse AT plus DOT net DOT uk X-Trace: stones 950370508 212.56.119.112 (Sat, 12 Feb 2000 15:48:28 GMT) NNTP-Posting-Date: Sat, 12 Feb 2000 15:48:28 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Kalum Somaratna aka Grendel wrote: > > On Sat, 12 Feb 2000, JP Morris wrote: > > > No. But if you need to make a 286-protected mode program, try to get > > hold of Borland C 4.xx and Powerpack, if possible. > > The 16-bit support is superb (the 32-bit support converted me to DJGPP > > however). > > I agree with this. I used BC4.5 with Powerpack to develop 16 bit protected > mode programs and IMHO it is a superb development environment with > excellent documentation. You may have heard of a beautiful game called > Jazz Jackrabbit, well it was written using borlands 16bit DPMI extender. I think it was actually made with Borland Pascal 8, because the game used an earlier version of RTM than Powerpack did. > BTW if you use 16bit DPMI you will be able to use only 16MB of memory for > your programs as vs the 4GB theoretically available for 32bit apps. My powerpack programs were able to use more than this when running on a 386, the most memory I had at the time was 24MB, and it was able to use it all. The 286 can supposedly handle a theoretical maximium of 1GB of virtual memory, I think it was feeding the extender the addition memory as 'virtual memory' when running on a 386. > > Regards, > Kalum > > Hi, I'm a signature virus. plz set me as your signature and help me spread > :) -- JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=- DOUG-15 AT bigfoot DOT com Fun things to do with the Ultima games (http://ithe.cjb.net) Developing a U6/U7 clone (http://fly.to/ire) d+++ e+ N+ T++ Om U1234!56!7'!8!KA u++ uC+++ uF+++ uG---- uLB---- uA--- nC+ nR---- nH+++ nP++ nI nPT nS nT wM- wC- y a(YEAR - 1976)