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Mail Archives: djgpp/1999/11/13/21:32:13

From: "finding" <finding AT bigfoot DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Allegro-accelerating
Date: Sun, 14 Nov 1999 10:06:32 +0800
Organization: IMS Netvigator
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References: <80k5uc$40u3 AT imsp212 DOT netvigator DOT com> <80k6pn$eni$1 AT news03 DOT btx DOT dtag DOT de> <80k92i$88q$1 AT baker DOT cc DOT tut DOT fi>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

sorry for my poor english....
that's what I exactly think....
and I would also like to know how to decrease the value when the key is not
pressing.....

Forsberg Sakari <zacu AT cc DOT tut DOT fi> wrote in message
news:80k92i$88q$1 AT baker DOT cc DOT tut DOT fi...
> Raul Carolus <carolura AT luther DOT edu> wrote:
> > be sure to call install_keyboard() before using:
>
> > while(keypressed())
> > {
> >  variable++;
> > }
>
> I think if you're programming a real-time game, then you
> should use
>
> if ( keypressed() )
> variable++;
>
> because otherwise your game stops when you are pressing a key
>
> **      Sakari Forsberg zacu AT cc DOT tut DOT fi       **
> ** Information: finger zacu AT assari DOT cc DOT tut DOT fi **


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