From: "finding" Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro-accelerating Date: Sun, 14 Nov 1999 10:06:32 +0800 Organization: IMS Netvigator Lines: 27 Message-ID: <80l5f9$qjl2@imsp212.netvigator.com> References: <80k5uc$40u3 AT imsp212 DOT netvigator DOT com> <80k6pn$eni$1 AT news03 DOT btx DOT dtag DOT de> <80k92i$88q$1 AT baker DOT cc DOT tut DOT fi> NNTP-Posting-Host: tswc5a225.netvigator.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com sorry for my poor english.... that's what I exactly think.... and I would also like to know how to decrease the value when the key is not pressing..... Forsberg Sakari wrote in message news:80k92i$88q$1 AT baker DOT cc DOT tut DOT fi... > Raul Carolus wrote: > > be sure to call install_keyboard() before using: > > > while(keypressed()) > > { > > variable++; > > } > > I think if you're programming a real-time game, then you > should use > > if ( keypressed() ) > variable++; > > because otherwise your game stops when you are pressing a key > > ** Sakari Forsberg zacu AT cc DOT tut DOT fi ** > ** Information: finger zacu AT assari DOT cc DOT tut DOT fi **