Mail Archives: djgpp/1999/11/11/22:41:11
Shawn Hargreaves wrote:
> IMHO a better option is to write games using standard interfaces
> like OpenGL. That way you can compile one version for Windows,
> and another version for Linux, with minimal effort. DOS is still
> left out in the cold, but I don't see any way around that: there
> is no chance that hardware companies will ever start writing DOS
> drivers for their latest 3d boards, and I find it impossible to
> believe that there are enough DOS hackers around to do all that
> work ourselves (even today with all the attention it is getting,
> Linux is only just starting to catch up with 3d graphics support,
> and that is because the manufacturers are starting to take notice
> and put resources into developing drivers for it).
>
> Shawn Hargreaves.
Although I'm pretty sure I saw on slashdot that ati and riva are
releasing (glx) drivers gpl'd. Other comapanies, such as creative
are releasing their sb live drivers gpl'd as well, it might set a
trend. I guess it would take a _very_ dedicated hacker to port
them to dos though. (Although I have seen a simple glut
implementation for allegro, which enabled me to make libMesaGl
libMesaGLU libglut etc for dos, so it may be easier than it sounds.)
Peter Allen
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