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Mail Archives: djgpp/1999/11/11/22:41:11

Message-ID: <382B4ED4.8DADC5AF@pallen.dabsol.co.uk>
Date: Thu, 11 Nov 1999 23:18:44 +0000
From: Peter Allen <P DOT Allen AT pallen DOT dabsol DOT co DOT uk>
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To: djgpp AT delorie DOT com
Subject: Re: DirectX under DOS?
References: <F77915E7F086D31197F4009027CC81C90800A5 AT probe-2 DOT as-london DOT acclaim DOT com>
Reply-To: djgpp AT delorie DOT com

Shawn Hargreaves wrote:

> IMHO a better option is to write games using standard interfaces
> like OpenGL. That way you can compile one version for Windows,
> and another version for Linux, with minimal effort. DOS is still
> left out in the cold, but I don't see any way around that: there
> is no chance that hardware companies will ever start writing DOS
> drivers for their latest 3d boards, and I find it impossible to
> believe that there are enough DOS hackers around to do all that
> work ourselves (even today with all the attention it is getting,
> Linux is only just starting to catch up with 3d graphics support,
> and that is because the manufacturers are starting to take notice
> and put resources into developing drivers for it).
> 
>         Shawn Hargreaves.

Although I'm pretty sure I saw on slashdot that ati and riva are
releasing (glx) drivers gpl'd.  Other comapanies, such as creative
are releasing their sb live drivers gpl'd as well, it might set a 
trend.  I guess it would take a _very_ dedicated hacker to port
them to dos though. (Although I have seen a simple glut
implementation for allegro, which enabled me to make libMesaGl
libMesaGLU libglut etc for dos, so it may be easier than it sounds.)

			Peter Allen

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