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Mail Archives: djgpp/1999/08/24/21:40:17

From: "Kilgore Trout" <kevind AT netcore DOT ca>
Newsgroups: comp.os.msdos.djgpp
References: <37E9532E AT MailAndNews DOT com> <lsdw3.324$Os5 DOT 51778 AT wagner DOT videotron DOT net>
Subject: Re: 2D RPG Using ALLEGRO AND DJGPP
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Date: Tue, 24 Aug 1999 22:19:27 GMT
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

You sure told him.

kev

OmniMeta <meta AT abacom DOT com> wrote in message
news:lsdw3.324$Os5 DOT 51778 AT wagner DOT videotron DOT net...
>
> Amoediun/Trepcoze <amoediun AT MailAndNews DOT com> a écrit dans le message :
> 37E9532E AT MailAndNews DOT com...
> > 2D RPG Current Details
> > *640x480x256(may change to 16 bit color!)
> > *uses Big Bitmaps as Backgrounds (2560x2090)
> > *Turn Based Battles
> > *200 Mhz(133mhz min)
> > *32Mb Ram(16 min)
> > *Will Use A 1 CD
> >
> > Like
> > *Final Fantasy 3
> > *Breath of Fire 1& 2
>
> FF3  Style euh...
> you see, first of all, it not FF3, but FF6.
>
> FF3 if the name for the us version, but the real game if Final Fantasy VI,
> not 3
>
> FF3 is for the first nintendo console (famicom) and was not released for
the
> us.
>
> You're saying that you will use BIG background, FF6 don't use
bigbackground,
> but little squares that fill up the screen without taking a lot of memory.
>
> Think about this
>
>


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