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From: | "Kilgore Trout" <kevind AT netcore DOT ca> |
Newsgroups: | comp.os.msdos.djgpp |
References: | <37E9532E AT MailAndNews DOT com> <lsdw3.324$Os5 DOT 51778 AT wagner DOT videotron DOT net> |
Subject: | Re: 2D RPG Using ALLEGRO AND DJGPP |
Lines: | 40 |
X-Priority: | 3 |
X-MSMail-Priority: | Normal |
X-Newsreader: | Microsoft Outlook Express 5.00.2314.1300 |
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Message-ID: | <37c31c40@news.wincom.net> |
Date: | Tue, 24 Aug 1999 22:19:27 GMT |
NNTP-Posting-Host: | news.wincom.net |
NNTP-Posting-Date: | Tue, 24 Aug 1999 18:19:27 EST |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
You sure told him. kev OmniMeta <meta AT abacom DOT com> wrote in message news:lsdw3.324$Os5 DOT 51778 AT wagner DOT videotron DOT net... > > Amoediun/Trepcoze <amoediun AT MailAndNews DOT com> a écrit dans le message : > 37E9532E AT MailAndNews DOT com... > > 2D RPG Current Details > > *640x480x256(may change to 16 bit color!) > > *uses Big Bitmaps as Backgrounds (2560x2090) > > *Turn Based Battles > > *200 Mhz(133mhz min) > > *32Mb Ram(16 min) > > *Will Use A 1 CD > > > > Like > > *Final Fantasy 3 > > *Breath of Fire 1& 2 > > FF3 Style euh... > you see, first of all, it not FF3, but FF6. > > FF3 if the name for the us version, but the real game if Final Fantasy VI, > not 3 > > FF3 is for the first nintendo console (famicom) and was not released for the > us. > > You're saying that you will use BIG background, FF6 don't use bigbackground, > but little squares that fill up the screen without taking a lot of memory. > > Think about this > >
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