From: "Kilgore Trout" Newsgroups: comp.os.msdos.djgpp References: <37E9532E AT MailAndNews DOT com> Subject: Re: 2D RPG Using ALLEGRO AND DJGPP Lines: 40 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Original-NNTP-Posting-Host: b-v.wincom.net Message-ID: <37c31c40@news.wincom.net> Date: Tue, 24 Aug 1999 22:19:27 GMT NNTP-Posting-Host: news.wincom.net NNTP-Posting-Date: Tue, 24 Aug 1999 18:19:27 EST To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com You sure told him. kev OmniMeta wrote in message news:lsdw3.324$Os5 DOT 51778 AT wagner DOT videotron DOT net... > > Amoediun/Trepcoze a écrit dans le message : > 37E9532E AT MailAndNews DOT com... > > 2D RPG Current Details > > *640x480x256(may change to 16 bit color!) > > *uses Big Bitmaps as Backgrounds (2560x2090) > > *Turn Based Battles > > *200 Mhz(133mhz min) > > *32Mb Ram(16 min) > > *Will Use A 1 CD > > > > Like > > *Final Fantasy 3 > > *Breath of Fire 1& 2 > > FF3 Style euh... > you see, first of all, it not FF3, but FF6. > > FF3 if the name for the us version, but the real game if Final Fantasy VI, > not 3 > > FF3 is for the first nintendo console (famicom) and was not released for the > us. > > You're saying that you will use BIG background, FF6 don't use bigbackground, > but little squares that fill up the screen without taking a lot of memory. > > Think about this > >