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Mail Archives: djgpp/1999/08/23/19:15:22

Message-ID: <37C1C5C0.355C@ns.sympatico.ca>
From: Klaas <klaas AT ns DOT sympatico DOT ca>
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Newsgroups: comp.os.msdos.djgpp
Subject: Re: 2D RPG Using ALLEGRO AND DJGPP
References: <37E9532E AT MailAndNews DOT com> <lsdw3.324$Os5 DOT 51778 AT wagner DOT videotron DOT net>
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Date: Mon, 23 Aug 1999 22:05:42 GMT
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OmniMeta wrote:
> 
> Amoediun/Trepcoze <amoediun AT MailAndNews DOT com> a écrit dans le message :
> 37E9532E AT MailAndNews DOT com...
> > 2D RPG Current Details
> > *640x480x256(may change to 16 bit color!)
> > *uses Big Bitmaps as Backgrounds (2560x2090)
> > *Turn Based Battles
> > *200 Mhz(133mhz min)
> > *32Mb Ram(16 min)
> > *Will Use A 1 CD
> >
> > Like
> > *Final Fantasy 3
> > *Breath of Fire 1& 2
> 
> FF3  Style euh...
> you see, first of all, it not FF3, but FF6.
> 
> FF3 if the name for the us version, but the real game if Final Fantasy VI,
> not 3
> 
> FF3 is for the first nintendo console (famicom) and was not released for the
> us.
> 
> You're saying that you will use BIG background, FF6 don't use bigbackground,
> but little squares that fill up the screen without taking a lot of memory.
> 
> Think about this

Are you a agff'er?

-Mike

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