Message-ID: <37C1C5C0.355C@ns.sympatico.ca> From: Klaas X-Mailer: Mozilla 3.04 (Win95; I) MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: 2D RPG Using ALLEGRO AND DJGPP References: <37E9532E AT MailAndNews DOT com> Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Lines: 33 Date: Mon, 23 Aug 1999 22:05:42 GMT NNTP-Posting-Host: 142.177.85.24 X-Complaints-To: abuse AT ns DOT sympatico DOT ca X-Trace: sapphire.mtt.net 935445942 142.177.85.24 (Mon, 23 Aug 1999 19:05:42 ADT) NNTP-Posting-Date: Mon, 23 Aug 1999 19:05:42 ADT Organization: Sympatico-Subscriber To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com OmniMeta wrote: > > Amoediun/Trepcoze a écrit dans le message : > 37E9532E AT MailAndNews DOT com... > > 2D RPG Current Details > > *640x480x256(may change to 16 bit color!) > > *uses Big Bitmaps as Backgrounds (2560x2090) > > *Turn Based Battles > > *200 Mhz(133mhz min) > > *32Mb Ram(16 min) > > *Will Use A 1 CD > > > > Like > > *Final Fantasy 3 > > *Breath of Fire 1& 2 > > FF3 Style euh... > you see, first of all, it not FF3, but FF6. > > FF3 if the name for the us version, but the real game if Final Fantasy VI, > not 3 > > FF3 is for the first nintendo console (famicom) and was not released for the > us. > > You're saying that you will use BIG background, FF6 don't use bigbackground, > but little squares that fill up the screen without taking a lot of memory. > > Think about this Are you a agff'er? -Mike