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Message-ID: | <37AE1007.EDEF1127@sprint.ca> |
From: | Derek Sauer <dsauer AT sprint DOT ca> |
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Newsgroups: | comp.os.msdos.djgpp,alt.games.programming |
Subject: | Re: Question about 3D Engines |
References: | <7okvoi$jog$1 AT helix DOT cs DOT uoregon DOT edu> <19990808183435 DOT 19330 DOT 00002226 AT ng-cg1 DOT aol DOT com> |
Lines: | 12 |
Date: | Sun, 08 Aug 1999 19:17:27 -0400 |
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Organization: | Sprint Canada Inc. |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
You know guys, learning a 3D api is probably the best step. So now I state another question, what are some good resources for learning OPENGL? I don't want to use D3D, since I don't only code for MS OS's. Thanks again. Orvbongat wrote: > Forget D3D..Just learn OPENGL.. > Even John Carmack prefers it.. > Its much easier
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