Message-ID: <37AE1007.EDEF1127@sprint.ca> From: Derek Sauer X-Mailer: Mozilla 4.61 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp,alt.games.programming Subject: Re: Question about 3D Engines References: <7okvoi$jog$1 AT helix DOT cs DOT uoregon DOT edu> <19990808183435 DOT 19330 DOT 00002226 AT ng-cg1 DOT aol DOT com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 12 Date: Sun, 08 Aug 1999 19:17:27 -0400 NNTP-Posting-Host: 209.148.166.18 X-Complaints-To: abuse AT sprint DOT ca X-Trace: newscontent-01.sprint.ca 934154203 209.148.166.18 (Sun, 08 Aug 1999 19:16:43 EDT) NNTP-Posting-Date: Sun, 08 Aug 1999 19:16:43 EDT Organization: Sprint Canada Inc. To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com You know guys, learning a 3D api is probably the best step. So now I state another question, what are some good resources for learning OPENGL? I don't want to use D3D, since I don't only code for MS OS's. Thanks again. Orvbongat wrote: > Forget D3D..Just learn OPENGL.. > Even John Carmack prefers it.. > Its much easier