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Mail Archives: djgpp/1999/05/26/06:01:19

From: Edward_hill <ha AT nochance DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Game Programming team?
Date: Wed, 26 May 1999 10:19:48 +0100
Organization: GEC-Marconi
Message-ID: <374BBCB4.5FD49043@nochance.com>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

Tom Hey wrote:
: >Those are two different languages C & C++ you still havn't rounded it
: >down to one.
: >
: >Ed
: 
: Sorry, I actually ment I'd be happy programming in either C or C++.
Though

ah ok.

: my personal preference would be C++, using objects where appropiate.
Or
: failing that using C++ in a structured approach ( As a 'safer C',
better
: enums, 'stronger' function prototyping, new and delete operators... )

he he, reminds me of a module at university I did, unix systems
programming in C++.
All the code examples were in C, with stdio.h and printf changed to
iostream and
cout.

Further, I am happy to see the orig poster has an idea which graphics
engine
to use, i.e, Winallegro, I also agree with the idea that development
should
parallel with Allegro (DOS) development as the code changes will be
minor.

I cannot however lend myself to this project as when I'm not working
I'm relieving my wife from looking after our baby girl. I will however
be going back to university in september and will have more time.
I do not mind heling out before september, but it will have to be a
minor role, such as bugfixes, code walkthroughs, design issues etc.
I have had extensive experience with C and can get by in C++,
although I feel that it would be better to OOD with C assigning
functions to people to code as opposed to objects and C++,
can you sense my bias :->.

Ed
---
Edward_Hill AT gecm DOT c o m

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