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Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: pointer/loop problem |
From: | Squady AT was DOT in DOT the DOT army (Squady) |
X-Newsreader: | WinVN 0.99.9 (Released Version) (x86 32bit) |
References: | <37446063 DOT 57ECA93A AT rocketmail DOT com> |
MIME-Version: | 1.0 |
NNTP-Posting-Host: | wlp43.rapidnet.net |
Message-ID: | <374505ab@news.vphos.net> |
Date: | 21 May 1999 00:05:15 -0800 |
X-Trace: | 21 May 1999 00:05:15 -0800, wlp43.rapidnet.net |
Lines: | 28 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
In article <37446063 DOT 57ECA93A AT rocketmail DOT com>, brainwav AT rocketmail DOT com says... > >I am making a game with allegro: > >typedef struct tagANIM >{ >double clock; >unsigned char *next; >}ANIM; > >ANIM *anims; > >Then I load all the data into the anim structure (by malloc'ing ) its a >basic linked list. ----- snip ----- >Has anyone ever experienced this? > > >Denis Lamarche Yes and it has been : - writing past an array bound. - asigning a value to a floating pointer. - writing to a file that failed on open.
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