Newsgroups: comp.os.msdos.djgpp Subject: Re: pointer/loop problem From: Squady AT was DOT in DOT the DOT army (Squady) X-Newsreader: WinVN 0.99.9 (Released Version) (x86 32bit) References: <37446063 DOT 57ECA93A AT rocketmail DOT com> MIME-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII NNTP-Posting-Host: wlp43.rapidnet.net Message-ID: <374505ab@news.vphos.net> Date: 21 May 1999 00:05:15 -0800 X-Trace: 21 May 1999 00:05:15 -0800, wlp43.rapidnet.net Lines: 28 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com In article <37446063 DOT 57ECA93A AT rocketmail DOT com>, brainwav AT rocketmail DOT com says... > >I am making a game with allegro: > >typedef struct tagANIM >{ >double clock; >unsigned char *next; >}ANIM; > >ANIM *anims; > >Then I load all the data into the anim structure (by malloc'ing ) its a >basic linked list. ----- snip ----- >Has anyone ever experienced this? > > >Denis Lamarche Yes and it has been : - writing past an array bound. - asigning a value to a floating pointer. - writing to a file that failed on open.