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Mail Archives: djgpp/1999/05/11/14:40:50

Message-ID: <3738739E.F687D76C@nothingreal.com>
From: Francois <francois AT nothingreal DOT com>
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Newsgroups: comp.os.msdos.djgpp
Subject: Re: Another 3D Question
References: <1B18BBE7C44 AT pcc DOT tgm DOT ac DOT at>
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Date: Tue, 11 May 1999 11:14:54 -0700
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com


"Carlos Giani_AEN2003 (M2003)" wrote:

> Hello earth people!
>
> How does collision detection in 3D work?
> In 2D its easy, but in 3D .... ??????

bouding box it's the easiest way ....
just define bouding box around your objects
and test if those boxes collide. ..


>
> Carlos Rafael Giani, student of the T.G.M in Vienna
>
> During holidays or weekends use this email-address:
> darkvale AT fcmail DOT com
>
> "Its not a bug, its an undocumented feature!"

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