Message-ID: <3738739E.F687D76C@nothingreal.com> From: Francois X-Mailer: Mozilla 4.5 [en] (WinNT; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: Another 3D Question References: <1B18BBE7C44 AT pcc DOT tgm DOT ac DOT at> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 22 Date: Tue, 11 May 1999 11:14:54 -0700 NNTP-Posting-Host: 204.140.175.191 X-Trace: newsfeed.slurp.net 926446556 204.140.175.191 (Tue, 11 May 1999 13:15:56 CDT) NNTP-Posting-Date: Tue, 11 May 1999 13:15:56 CDT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com "Carlos Giani_AEN2003 (M2003)" wrote: > Hello earth people! > > How does collision detection in 3D work? > In 2D its easy, but in 3D .... ?????? bouding box it's the easiest way .... just define bouding box around your objects and test if those boxes collide. .. > > Carlos Rafael Giani, student of the T.G.M in Vienna > > During holidays or weekends use this email-address: > darkvale AT fcmail DOT com > > "Its not a bug, its an undocumented feature!"