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Mail Archives: djgpp/1999/05/10/18:30:26

Message-ID: <37372EE6.5E327BE2@geocities.com>
From: The Beyonder <beyonder69 AT geocities DOT com>
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Newsgroups: comp.os.msdos.djgpp
Subject: ANNOUNCEMENT: GR-FX Version 0.11
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Date: Mon, 10 May 1999 15:09:26 -0400
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

	A while back (maybe a month now) I posted a message about a graphics
library that I wrote in C++ (fully OO) I was building.  Back then the
library was just sloooooowwww.  Now that I've found the secret to fast
and effective game programming (Assembly) I've updated the library to be
faster.  Now it works like a dream (well as near as can be without
Collision Detection and SFX).  I've made an extremely naive Pong game
using it (The computer is impossible to beat becuase:
ball_pos_y=paddle_y )  Anyways thats beyond the point.  The point is
that when I first posted it, the library was immature.  It didn't
contain half the essential components that a gaming library needed.  
	Now  I feel as if it is more ready (now its only missing a quarter of
the essential components :=) ).  


	It now includes:
		Example (PONG).  It has all essential usages of the classes
		No Documentation yet (its a helluva lot of work!!)
		PCX support (although it is still a little unstable).
		Keyboard Support.
		Preliminary Collision Detection classes.
		VBE 1.2 & 2.0 functions

I don't feel that this library is any Allegro.  I just wanted to see if
my library would get any feekback (comments, flames,
go-do-something-better-with-your-times...) if I posted it on NG's.

Oh, well  again if you are interested, please either e-mail me (the
address is real) or post to newsgroup.....
	
or you can download a non-binary version from
http://www.geocities.com/TimesSquare/Bunker/8994/grfx011.zip

Note that you need DJGPP 2.0x and NASM 0.97 (this is the version that I
built it with)
-- 
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* Sahab Yazdani              * Beauty is in the eye of the Beholder  *
* Thornhill Secondary School *     - Anonymous                       *
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* http://www.geocities.com/TimesSquare/Bunker/8994/index.html * >:-P *
*     Click the link to visit my portion of The Neverhood     * <:-D *
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