Message-ID: <37372EE6.5E327BE2@geocities.com> From: The Beyonder X-Mailer: Mozilla 4.51 [en] (Win95; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: ANNOUNCEMENT: GR-FX Version 0.11 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 42 Date: Mon, 10 May 1999 15:09:26 -0400 NNTP-Posting-Host: 209.103.52.68 X-Complaints-To: abuse AT sprint DOT ca X-Trace: newscontent-02.sprint.ca 926374105 209.103.52.68 (Mon, 10 May 1999 18:08:25 EDT) NNTP-Posting-Date: Mon, 10 May 1999 18:08:25 EDT Organization: Sprint Canada Inc. To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com A while back (maybe a month now) I posted a message about a graphics library that I wrote in C++ (fully OO) I was building. Back then the library was just sloooooowwww. Now that I've found the secret to fast and effective game programming (Assembly) I've updated the library to be faster. Now it works like a dream (well as near as can be without Collision Detection and SFX). I've made an extremely naive Pong game using it (The computer is impossible to beat becuase: ball_pos_y=paddle_y ) Anyways thats beyond the point. The point is that when I first posted it, the library was immature. It didn't contain half the essential components that a gaming library needed. Now I feel as if it is more ready (now its only missing a quarter of the essential components :=) ). It now includes: Example (PONG). It has all essential usages of the classes No Documentation yet (its a helluva lot of work!!) PCX support (although it is still a little unstable). Keyboard Support. Preliminary Collision Detection classes. VBE 1.2 & 2.0 functions I don't feel that this library is any Allegro. I just wanted to see if my library would get any feekback (comments, flames, go-do-something-better-with-your-times...) if I posted it on NG's. Oh, well again if you are interested, please either e-mail me (the address is real) or post to newsgroup..... or you can download a non-binary version from http://www.geocities.com/TimesSquare/Bunker/8994/grfx011.zip Note that you need DJGPP 2.0x and NASM 0.97 (this is the version that I built it with) -- ********************************************************************** * Sahab Yazdani * Beauty is in the eye of the Beholder * * Thornhill Secondary School * - Anonymous * ********************************************************************** * http://www.geocities.com/TimesSquare/Bunker/8994/index.html * >:-P * * Click the link to visit my portion of The Neverhood * <:-D * **********************************************************************