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Mail Archives: djgpp/1999/05/02/16:04:45

Message-ID: <001e01bc5733$9a576a60$e2f9c6c3@johans-dator>
From: "Johan Henriksson" <johan DOT he AT telia DOT com>
To: <djgpp AT delorie DOT com>
Subject: Re: Your opinion, please...
Date: Fri, 2 May 1997 22:01:02 +0200
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from Johan Henriksson, Sweden    HTTP://come.to/jhewok  |
Primary mail: johan DOT he AT telia DOT com                  #UIN 12035895
Second: jhe75 AT hotmail DOT com    Third: johan_he AT yahoo DOT com
Leadprogrammer and FX-specialist at Real software
http://come.to/real_software
*************************************************************************
-----Original Message-----
From: Chuck U. Farley <c128 AT bellsouth DOT net>
Newsgroups: comp.os.msdos.djgpp
To: djgpp AT delorie DOT com <djgpp AT delorie DOT com>
Date: Sunday, May 02, 1999 9:11 PM
Subject: Your opinion, please...


>Hello all.
>
>I keep changing my mind!!!  :)
>
>A part of me wants to develop my first REAL game using Windows and directx
>just so I will have a large target and make a million dollars.
>
>But, no matter how hard I try (not to mention all the money I have to
spend)
>I keep wanting to come back to DOS.
>
>So, here is my question:
>
>Do you think it is a good idea to develop my first real game (a
Metroid/type
>space, platformer) for DOS even though it might take a year?

yep. (Blast! There went one of my idéas...)

>
>My logic is simple: Develop the game in DOS, distribute it and sell it
>pretty cheap (even though I hope it will have commercial quality).  That
>way, I learn a LOT about game design and programming.

You're a beginner? Then consider making some _free_ games first...

>If I make any kind of
>money then maybe move to Windows.

NOOOO!!!!

>
>Some of my biggest problems going to windows are:
>    1> Much more difficult to program (at least for an old DOS programmer)

Might be. It is hard to think in jerky ways.

>    2> No one writes "tight" code anymore.  I want to develop a lot of my
>engine in ASM.

Windows doesn't like asm too much you know... (Maybe M$'s next strategy:
Stop using asm and move to DX!)

>    3> I don't care what anyone says, if you make a program for windows and
>dos, 9999 times out of 10000, the dos version will be much smoother than
the
>windows version on the same machine.  It's just easy logic, windows has a
>lot more overhead.

only a _lot_!? And don't forget that the DOS-version can be run under DOS,
partially WNT, W9x, partially Unix and even more. The Winblowsversion can be
run under... well... w9x...

>
>Now, I didn't mean to start some flame war.  Also, I guess the right thing
>to do is what feels best to me.  I have never got up in the morning and
>couldn't wait to start programming MFC.

Who does?

>
>DOS LIVES!!!  :)

Thanx for some motivation. I might live a day longer ;)

>
>Anyway, just wanted your opinion.
>
>-Chuck U. Farley
>
>
>

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