Message-ID: <001e01bc5733$9a576a60$e2f9c6c3@johans-dator> From: "Johan Henriksson" To: Subject: Re: Your opinion, please... Date: Fri, 2 May 1997 22:01:02 +0200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Reply-To: djgpp AT delorie DOT com from Johan Henriksson, Sweden HTTP://come.to/jhewok | Primary mail: johan DOT he AT telia DOT com #UIN 12035895 Second: jhe75 AT hotmail DOT com Third: johan_he AT yahoo DOT com Leadprogrammer and FX-specialist at Real software http://come.to/real_software ************************************************************************* -----Original Message----- From: Chuck U. Farley Newsgroups: comp.os.msdos.djgpp To: djgpp AT delorie DOT com Date: Sunday, May 02, 1999 9:11 PM Subject: Your opinion, please... >Hello all. > >I keep changing my mind!!! :) > >A part of me wants to develop my first REAL game using Windows and directx >just so I will have a large target and make a million dollars. > >But, no matter how hard I try (not to mention all the money I have to spend) >I keep wanting to come back to DOS. > >So, here is my question: > >Do you think it is a good idea to develop my first real game (a Metroid/type >space, platformer) for DOS even though it might take a year? yep. (Blast! There went one of my idéas...) > >My logic is simple: Develop the game in DOS, distribute it and sell it >pretty cheap (even though I hope it will have commercial quality). That >way, I learn a LOT about game design and programming. You're a beginner? Then consider making some _free_ games first... >If I make any kind of >money then maybe move to Windows. NOOOO!!!! > >Some of my biggest problems going to windows are: > 1> Much more difficult to program (at least for an old DOS programmer) Might be. It is hard to think in jerky ways. > 2> No one writes "tight" code anymore. I want to develop a lot of my >engine in ASM. Windows doesn't like asm too much you know... (Maybe M$'s next strategy: Stop using asm and move to DX!) > 3> I don't care what anyone says, if you make a program for windows and >dos, 9999 times out of 10000, the dos version will be much smoother than the >windows version on the same machine. It's just easy logic, windows has a >lot more overhead. only a _lot_!? And don't forget that the DOS-version can be run under DOS, partially WNT, W9x, partially Unix and even more. The Winblowsversion can be run under... well... w9x... > >Now, I didn't mean to start some flame war. Also, I guess the right thing >to do is what feels best to me. I have never got up in the morning and >couldn't wait to start programming MFC. Who does? > >DOS LIVES!!! :) Thanx for some motivation. I might live a day longer ;) > >Anyway, just wanted your opinion. > >-Chuck U. Farley > > >