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Mail Archives: djgpp/1999/04/30/16:10:24

From: "bowman" <bowman AT montana DOT com>
Newsgroups: comp.os.msdos.djgpp
References: <MWxwRAA80fK3EwFL AT dunvegan1 DOT demon DOT co DOT uk>
Subject: Re: MesaGL, what the hell?
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Message-ID: <fOnW2.1055$3h1.7194@newsfeed.slurp.net>
Date: Fri, 30 Apr 1999 13:47:42 -0600
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

Paul Richards <Paul AT dunvegan1 DOT demon DOT co DOT uk> wrote in message
news:MWxwRAA80fK3EwFL AT dunvegan1 DOT demon DOT co DOT uk...
>
> that's me done) and MesaGL so how do I use MesaGL?  When I read the
> readme's I seen that it talks about using MS VC.  Is there a way to
> compile it with DJGPP, RSXNTDJ, Win95 OSR2, all so that it'll use the
> 3DFX card?

I have nothing against MesaGL, but I think if you are actually using
Windows, using the dll supplied with Windows is a little smoother. Just use
the RSXNTDJ tool to build the lib???.a and get the opengl headers. Note that
a lot of samples assume the headers will be in the directory GL, so you
might want to have ~rsxntdj/lib/all/GL.

I've no idea on your rhIDE problems, other than gVim or emacs, which
probably isn't what you want to hear.



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