From: "bowman" Newsgroups: comp.os.msdos.djgpp References: Subject: Re: MesaGL, what the hell? Lines: 20 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Message-ID: Date: Fri, 30 Apr 1999 13:47:42 -0600 NNTP-Posting-Host: 208.4.224.131 X-Trace: newsfeed.slurp.net 925501707 208.4.224.131 (Fri, 30 Apr 1999 14:48:27 CDT) NNTP-Posting-Date: Fri, 30 Apr 1999 14:48:27 CDT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Paul Richards wrote in message news:MWxwRAA80fK3EwFL AT dunvegan1 DOT demon DOT co DOT uk... > > that's me done) and MesaGL so how do I use MesaGL? When I read the > readme's I seen that it talks about using MS VC. Is there a way to > compile it with DJGPP, RSXNTDJ, Win95 OSR2, all so that it'll use the > 3DFX card? I have nothing against MesaGL, but I think if you are actually using Windows, using the dll supplied with Windows is a little smoother. Just use the RSXNTDJ tool to build the lib???.a and get the opengl headers. Note that a lot of samples assume the headers will be in the directory GL, so you might want to have ~rsxntdj/lib/all/GL. I've no idea on your rhIDE problems, other than gVim or emacs, which probably isn't what you want to hear.