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Mail Archives: djgpp/1999/04/02/08:04:52

Message-ID: <3701612E.8F466508@lycosmail.com>
Date: Tue, 30 Mar 1999 18:41:34 -0500
From: Adam Schrotenboer <ajschrotenboer AT lycosmail DOT com>
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To: djgpp AT delorie DOT com
Subject: Re: Palette and the Grabber
References: <7dpi0e$9ps AT chronicle DOT concentric DOT net> <3700b4bc DOT 6388538 AT news DOT mad DOT ttd DOT net> <7dqqq2$9hs AT chronicle DOT concentric DOT net>
Reply-To: djgpp AT delorie DOT com

24 bit color doesn't use palettes, nor does 32-bit, 15 bit, or 16 bit. only 8
bit, or 256 color modes.

Paradox wrote:

> > Create a 10x10 size image in PSP, and put your palette with it. Save
> > it somewhere as pal.pcx or whatever. Now go to grabber and create a
> > palette object. While selected, press Ctrl+G (grab) and it will as you
> > for a file. Now search your pal.pcx and there you have it.
> >
> > As you now probably see, Allegro grabs a palette from an already
> > created image, not from psp's pal file.
> >
>
> Define putting a palette onto a bitmap. If it is what I think it is, then
> 16.7million colors will be tedious, won't it?
>
> Paradox



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