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Mail Archives: djgpp/1999/01/29/15:01:28

Date: Fri, 29 Jan 1999 14:00:05 -0600 (CST)
From: "Ismael Herrera Zamarron(MCC)" <ihz AT uxmcc2 DOT iimas DOT unam DOT mx>
X-Sender: ihz AT uxmcc5
To: bowman <bowman AT montana DOT com>
cc: djgpp AT delorie DOT com
Subject: Re: Help with DJGPP and OpenGL
In-Reply-To: <36AFBDCD.DF43AF4F@montana.com>
Message-ID: <Pine.SOL.3.95.990129135807.14317C-100000@uxmcc5>
MIME-Version: 1.0
Reply-To: djgpp AT delorie DOT com

I think you can use some C C++ compilers that run under windows that can
use OpenGL.

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||Ismael Herrera Z.							||
||Maestria en Ciencias de la Computacion  (MCC) IIMAS UNAM Mexico	||
||ihz AT uxmcc2 DOT iimas DOT unam DOT mx						||
||http://uxmcc1.iimas.unam.mx/~ihz					||
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||tel. 6 22 36 52							||
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On Wed, 27 Jan 1999, bowman wrote:

> 
> 
> Keith Houston wrote:
> > 
> > Can anybody shed any light on the subject? Must I use only MSDOS OpenGL, or is it
> > in fact possible to do what I want?
> 
> I've done some OpenGL in conjunction with the RSXNTDJ package, which
> builds Windows executables, and with the cygwin/mingw32 packages. In
> both cases, I built the import libraries from the MS opengl32.dll,
> glu32.dll, and built libglut.a from the glut sources.
> 
> This approach allows you to use either glut from a console app, or to
> create a window and bind to a gdi. 
> 
> I never tried the Mesa/opengl.dll route. You will need to get the .lib
> files into a usuable format, if they are not already djgpp compatible.
> 

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