Date: Fri, 29 Jan 1999 14:00:05 -0600 (CST) From: "Ismael Herrera Zamarron(MCC)" X-Sender: ihz AT uxmcc5 To: bowman cc: djgpp AT delorie DOT com Subject: Re: Help with DJGPP and OpenGL In-Reply-To: <36AFBDCD.DF43AF4F@montana.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: djgpp AT delorie DOT com I think you can use some C C++ compilers that run under windows that can use OpenGL. __________________________________________________________________________ || || ||**********************************************************************|| ||______________________________________________________________________|| || || || || ||Ismael Herrera Z. || ||Maestria en Ciencias de la Computacion (MCC) IIMAS UNAM Mexico || ||ihz AT uxmcc2 DOT iimas DOT unam DOT mx || ||http://uxmcc1.iimas.unam.mx/~ihz || || || ||tel. 6 22 36 52 || || || || || || || || || ||______________________________________________________________________|| || || ||**********************************************************************|| ||______________________________________________________________________|| On Wed, 27 Jan 1999, bowman wrote: > > > Keith Houston wrote: > > > > Can anybody shed any light on the subject? Must I use only MSDOS OpenGL, or is it > > in fact possible to do what I want? > > I've done some OpenGL in conjunction with the RSXNTDJ package, which > builds Windows executables, and with the cygwin/mingw32 packages. In > both cases, I built the import libraries from the MS opengl32.dll, > glu32.dll, and built libglut.a from the glut sources. > > This approach allows you to use either glut from a console app, or to > create a window and bind to a gdi. > > I never tried the Mesa/opengl.dll route. You will need to get the .lib > files into a usuable format, if they are not already djgpp compatible. >