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Mail Archives: djgpp/1999/01/01/14:13:55

Message-Id: <199901011912.TAA21498@remus.clara.net>
From: "Arthur" <arfa AT clara DOT net>
To: <djgpp AT delorie DOT com>
Subject: RE: bitmap problem
Date: Fri, 1 Jan 1999 19:10:57 -0000
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Reply-To: djgpp AT delorie DOT com

Please don't post in HTML format.

DOS doesn't particularly like filenames beginning with a number. This could
be your problem.

James Arthur - jaa AT arfa DOT clara DOT net
http://www.jado.org/users/arfa/
ICQ#15054819


-----Original Message-----
From: mdkris AT alpha DOT delta DOT edu [mailto:mdkris AT alpha DOT delta DOT edu]
Sent: 01 January 1999 02:16
To: djgpp AT delorie DOT com
Subject: bitmap problem


I am trying to add some a simple bitmap to a simple game I wrote.
I am using Allegro but it doesn't seem to work. The function works
fine if I compile it as it's own program but when my program calls it it
says the bmp isn't found.
int pcx()
{ 
BITMAP *the_image; 
PALLETE the_pallete; 
allegro_init(); 
/* Read the bitmap */ 
the_image = load_bitmap("1.bmp", the_pallete); 
if(!the_image) 
{
 printf("1.bmp not found!"); 
 exit(1); 
} 
set_gfx_mode(GFX_VGA, 320, 200, 0, 0); 
/* Select the bitmap pallete */ 
set_pallete(the_pallete); 
/* blit the image onto the screen */ 
blit(the_image, screen, 0, 0, 0, 0, 320, 200); 
delay(100); 
destroy_bitmap(the_image); 
} 
Any suggestions would help.  Also if you have a function you know works lemme in on it.  Thanks 
  
  


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