Message-Id: <199901011912.TAA21498@remus.clara.net> From: "Arthur" To: Subject: RE: bitmap problem Date: Fri, 1 Jan 1999 19:10:57 -0000 X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook 8.5, Build 4.71.2173.0 Importance: Normal In-Reply-To: <368C2FF1.6A91E119@alpha.delta.edu> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Reply-To: djgpp AT delorie DOT com Please don't post in HTML format. DOS doesn't particularly like filenames beginning with a number. This could be your problem. James Arthur - jaa AT arfa DOT clara DOT net http://www.jado.org/users/arfa/ ICQ#15054819 -----Original Message----- From: mdkris AT alpha DOT delta DOT edu [mailto:mdkris AT alpha DOT delta DOT edu] Sent: 01 January 1999 02:16 To: djgpp AT delorie DOT com Subject: bitmap problem I am trying to add some a simple bitmap to a simple game I wrote. I am using Allegro but it doesn't seem to work. The function works fine if I compile it as it's own program but when my program calls it it says the bmp isn't found. int pcx() { BITMAP *the_image; PALLETE the_pallete; allegro_init(); /* Read the bitmap */ the_image = load_bitmap("1.bmp", the_pallete); if(!the_image) { printf("1.bmp not found!"); exit(1); } set_gfx_mode(GFX_VGA, 320, 200, 0, 0); /* Select the bitmap pallete */ set_pallete(the_pallete); /* blit the image onto the screen */ blit(the_image, screen, 0, 0, 0, 0, 320, 200); delay(100); destroy_bitmap(the_image); } Any suggestions would help. Also if you have a function you know works lemme in on it. Thanks