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Mail Archives: djgpp/1998/12/07/02:49:40

Message-ID: <366ADFD4.6D356812@montana.com>
Date: Sun, 06 Dec 1998 12:49:40 -0700
From: bowman <bowman AT montana DOT com>
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To: "djgpp AT delorie DOT com" <djgpp AT delorie DOT com>
Subject: RSXNTDJ DirectX patches
Reply-To: djgpp AT delorie DOT com

I have placed an additional patch to the MS Platform SDK on:

http://people.montana.com/~bowman/Rsxntdj/rsxntdj.htm

I could not get 'makelib' from either the RSXNTDJ or DRDX distribution
to import the guid declarations, so I've pulled together all the GUID
data I could find in the SDK files as a set of straight C source files.
They can be compiled into a library, or cut and pasted.

Using these patches, I could compile and run several samples from the
VC5.0 DirectX examples. Some of these are in C++, and considerable
modification is required to get them into an acceptable C format. Once
there, they build with no problem

The samples exercised DirectSound, DirectDraw, DirectD3D RM, and
DirectPlay. I'm not a gamer or a DirectX maven, but I think djgpp may be
easily used to develop DirectX apps.

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