Message-ID: <366ADFD4.6D356812@montana.com> Date: Sun, 06 Dec 1998 12:49:40 -0700 From: bowman X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en MIME-Version: 1.0 To: "djgpp AT delorie DOT com" Subject: RSXNTDJ DirectX patches Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com I have placed an additional patch to the MS Platform SDK on: http://people.montana.com/~bowman/Rsxntdj/rsxntdj.htm I could not get 'makelib' from either the RSXNTDJ or DRDX distribution to import the guid declarations, so I've pulled together all the GUID data I could find in the SDK files as a set of straight C source files. They can be compiled into a library, or cut and pasted. Using these patches, I could compile and run several samples from the VC5.0 DirectX examples. Some of these are in C++, and considerable modification is required to get them into an acceptable C format. Once there, they build with no problem The samples exercised DirectSound, DirectDraw, DirectD3D RM, and DirectPlay. I'm not a gamer or a DirectX maven, but I think djgpp may be easily used to develop DirectX apps.