Mail Archives: djgpp/1998/11/19/16:30:20
Message-Id: | <199811192104.VAA11273@remus.clara.net>
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From: | "Arthur" <arfa AT clara DOT net>
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To: | <djgpp AT delorie DOT com>
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Subject: | RE: see-trough & sprites
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Date: | Thu, 19 Nov 1998 21:03:06 -0000
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Reply-To: | djgpp AT delorie DOT com
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Arrgh! HTML! I thought HTML postings were banned from this newsgroup!
Anyway, for the colours problem check out draw_trans_sprite and
draw_lit_sprite and the blender/colourmap functions in the Allegro manual.
In what way do you mean "better"? It all depends on what you're trying to
do. If all you want to do is move a sprite along the bottom of a 320x200
screen, then what you've got should work fine.
James Arthur
jaa AT arfa DOT clara DOT net
ICQ#15054819
-----Original Message-----
From: Lazer ---¤--- [mailto:lazer_hassing AT yahoo DOT com]
Sent: 19 November 1998 15:36
To: djgpp AT delorie DOT com
Subject: see-trough & sprites
Does any-one know how to use (and declare) see-trough colors?
Is'nt there a better way of moving sprites then this:
while(!key[KEY_ESC])
{
clear(screen);
Q=Q+1;
draw_sprite(screen, my_image, Q, 200-the_image->h);
}
Thanks
Lazer
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