Message-Id: <199811192104.VAA11273@remus.clara.net> From: "Arthur" To: Subject: RE: see-trough & sprites Date: Thu, 19 Nov 1998 21:03:06 -0000 X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook 8.5, Build 4.71.2173.0 Importance: Normal In-Reply-To: <000201be13d4$675a05a0$b2f5ffc2@default> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Reply-To: djgpp AT delorie DOT com Arrgh! HTML! I thought HTML postings were banned from this newsgroup! Anyway, for the colours problem check out draw_trans_sprite and draw_lit_sprite and the blender/colourmap functions in the Allegro manual. In what way do you mean "better"? It all depends on what you're trying to do. If all you want to do is move a sprite along the bottom of a 320x200 screen, then what you've got should work fine. James Arthur jaa AT arfa DOT clara DOT net ICQ#15054819 -----Original Message----- From: Lazer ---¤--- [mailto:lazer_hassing AT yahoo DOT com] Sent: 19 November 1998 15:36 To: djgpp AT delorie DOT com Subject: see-trough & sprites Does any-one know how to use (and declare) see-trough colors? Is'nt there a better way of moving sprites then this: while(!key[KEY_ESC]) { clear(screen); Q=Q+1; draw_sprite(screen, my_image, Q, 200-the_image->h); } Thanks Lazer