Mail Archives: djgpp/1998/11/12/16:30:19
From: | whiteflame AT my-dejanews DOT com
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Need a good simple 3d library
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Date: | Thu, 12 Nov 1998 20:48:37 GMT
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Organization: | Deja News - The Leader in Internet Discussion
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Lines: | 31
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Message-ID: | <72fhj6$hlf$1@nnrp1.dejanews.com>
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X-Article-Creation-Date: | Thu Nov 12 20:48:37 1998 GMT
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Reply-To: | djgpp AT delorie DOT com
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I'm looking to prototype an idea, but I need a simple 3d library to work
with. I need sub-pixel scan conversion, maybe gouraud shading, and an easy
interface.
I'd really like to see
verts[]={{x,y,z,r,g,b},{x,y,z,r,g,b}...};
faces[]={{2,3,5},{5,6,1}...}; //indices to verts[] array
objs[]={{faces,verts,xformmatrix},{faces,verts,matrix2},{facs2,verts2,mat}...};
cam={pos,dir,fov,size_x,size_y};
DoXforms();
RenderScene(cam,bitmap);
RenderScene(cam2,bitmap2);
Ya know, something easy like that where I can come up with a simple prototype
quickly and easily. 'twould be nice as well if I could do simple animation
just by changing a "verts" pointer to point to the next mesh. Don't need
lighting, texture mapping, etc. I've searched long and hard through many
online places; couldn't find anything quite that easy. Any suggestions?
--
White Flame (aka David Holz)
http://www.geocities.com/ResearchTriangle/Lab/1767 (not updated in a couple of
years)
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