From: whiteflame AT my-dejanews DOT com Newsgroups: comp.os.msdos.djgpp Subject: Need a good simple 3d library Date: Thu, 12 Nov 1998 20:48:37 GMT Organization: Deja News - The Leader in Internet Discussion Lines: 31 Message-ID: <72fhj6$hlf$1@nnrp1.dejanews.com> NNTP-Posting-Host: 206.63.102.38 X-Article-Creation-Date: Thu Nov 12 20:48:37 1998 GMT X-Http-User-Agent: Mozilla/4.0 (compatible; MSIE 4.01; Windows 98) X-Http-Proxy: 1.1 x11.dejanews.com:80 (Squid/1.1.22) for client 206.63.102.38 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com I'm looking to prototype an idea, but I need a simple 3d library to work with. I need sub-pixel scan conversion, maybe gouraud shading, and an easy interface. I'd really like to see verts[]={{x,y,z,r,g,b},{x,y,z,r,g,b}...}; faces[]={{2,3,5},{5,6,1}...}; //indices to verts[] array objs[]={{faces,verts,xformmatrix},{faces,verts,matrix2},{facs2,verts2,mat}...}; cam={pos,dir,fov,size_x,size_y}; DoXforms(); RenderScene(cam,bitmap); RenderScene(cam2,bitmap2); Ya know, something easy like that where I can come up with a simple prototype quickly and easily. 'twould be nice as well if I could do simple animation just by changing a "verts" pointer to point to the next mesh. Don't need lighting, texture mapping, etc. I've searched long and hard through many online places; couldn't find anything quite that easy. Any suggestions? -- White Flame (aka David Holz) http://www.geocities.com/ResearchTriangle/Lab/1767 (not updated in a couple of years) -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own