www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1998/11/02/12:59:17

Message-Id: <199811021759.RAA29683@relay.clara.net>
From: "Arthur" <arfa AT clara DOT net>
To: <djgpp AT delorie DOT com>
Subject: RE: Compensate speed in a game....
Date: Mon, 2 Nov 1998 17:54:12 -0000
X-Priority: 3 (Normal)
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook 8.5, Build 4.71.2173.0
Importance: Normal
In-Reply-To: <363dc34e.0@news1.mweb.co.za>
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
Reply-To: djgpp AT delorie DOT com

Or check out the Allegro demo game, and George Foot's Allegro Vivace
tutorial.

James Arthur
jaa AT arfa DOT clara DOT net
ICQ#15054819

> I wouldn't have a clue, try asking on rec.games.programmer
>
> Sunnvius wrote in message ...
> >I´m able to find out the fps, but what should I do to compensate
> >the speed if a person is runnin' with a very fast (or slow) computer?
> >
> >Let´s say a sprite is jumping around, what should I do to compensate?


- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019