Message-Id: <199811021759.RAA29683@relay.clara.net> From: "Arthur" To: Subject: RE: Compensate speed in a game.... Date: Mon, 2 Nov 1998 17:54:12 -0000 X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook 8.5, Build 4.71.2173.0 Importance: Normal In-Reply-To: <363dc34e.0@news1.mweb.co.za> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Reply-To: djgpp AT delorie DOT com Or check out the Allegro demo game, and George Foot's Allegro Vivace tutorial. James Arthur jaa AT arfa DOT clara DOT net ICQ#15054819 > I wouldn't have a clue, try asking on rec.games.programmer > > Sunnvius wrote in message ... > >Iīm able to find out the fps, but what should I do to compensate > >the speed if a person is runnin' with a very fast (or slow) computer? > > > >Letīs say a sprite is jumping around, what should I do to compensate?