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Mail Archives: djgpp/1998/10/30/14:50:13

Message-Id: <363A1851.FC5D8B3@cableol.co.uk>
Date: Fri, 30 Oct 1998 19:49:37 +0000
From: The Allens <allen DOT asjp AT cableol DOT co DOT uk>
X-Mailer: Mozilla 4.04 [en] (Win95; I)
Mime-Version: 1.0
To: djgpp AT delorie DOT com
Subject: Re: Getting DirectX up and running with RSXNTDJ, DJGPP, and RHIDE.
References: <000801be03ca$69de3540$3b07d6cf AT main486>
Reply-To: djgpp AT delorie DOT com

You will either a)have to port the headers, and libs to djgpp.  Yes, all
FIFTY MB of them, or you can probably download a semi working patch from
http://bbs.para.co.kr/~bng/drdx/drdx.html
or wait for me to finnish (hopefully) porting everything and Doug Gale
to finnish his PEBind utility.  (Don't know when)

		Peter Allen
P.S 50Mb, thats a 4x increase from last time.  Oh Dear, what do they
use, pkunzip (or gunzip) to compress it?
       

Storey wrote:
> 
> Hello,
> I've seen a couple of posts before about DirectX, but none of them seems to
> have answered my question.
> 
> I have installed the DirectX SDK onto my HD, and I would like to know where
> I should put the include files, should I make a new directory in the DJGPP
> include directory and add it to my djgpp.env file (If so, how?), or some
> other way.
> 
> I'm using version 5 of the SDK, but I have version 6 of the DLL's installed
> on my PC (And I tried getting version 6 of the SDK, but their last 50MB file
> just kept stuffing up while downloading).  I saw a post about using makelib,
> however I'm unsure as to what will happen, although I believe it's backwards
> compatible.
> Anyway, what files (Yes, can you please list all of them) do I need to turn
> into libs?
> 
> I've been told DirectX needs a C++ compiler, so I installed the stuff needed
> for DJGPP, and of course, it doesn't work.  My program compiles with an
> error pointing to a windows include file (wingdi.h) about parse errors,
> normally around typdefs.  I'm wondering if I don't have my actual code in
> C++, will it still compile and link the directX include files as C++ (Since
> compiling DirectX needs C++).
> 
> Maybe some of you could answer my questions?  I'm going to try for the next
> couple of hours to get it running.  I'd appreciate it if some of you could
> help me out.
> 
> Thanks,
> Deathifier - David Storey
> 
> ***Signature Start***
> Name: David Storey
> Email : storey AT tig DOT com DOT au
> HomePage : http://homepages.tig.com.au/~storey/
> ICQ UIN: 2696185
> ***Signature End***

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