Message-Id: <363A1851.FC5D8B3@cableol.co.uk> Date: Fri, 30 Oct 1998 19:49:37 +0000 From: The Allens X-Mailer: Mozilla 4.04 [en] (Win95; I) Mime-Version: 1.0 To: djgpp AT delorie DOT com Subject: Re: Getting DirectX up and running with RSXNTDJ, DJGPP, and RHIDE. References: <000801be03ca$69de3540$3b07d6cf AT main486> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com You will either a)have to port the headers, and libs to djgpp. Yes, all FIFTY MB of them, or you can probably download a semi working patch from http://bbs.para.co.kr/~bng/drdx/drdx.html or wait for me to finnish (hopefully) porting everything and Doug Gale to finnish his PEBind utility. (Don't know when) Peter Allen P.S 50Mb, thats a 4x increase from last time. Oh Dear, what do they use, pkunzip (or gunzip) to compress it? Storey wrote: > > Hello, > I've seen a couple of posts before about DirectX, but none of them seems to > have answered my question. > > I have installed the DirectX SDK onto my HD, and I would like to know where > I should put the include files, should I make a new directory in the DJGPP > include directory and add it to my djgpp.env file (If so, how?), or some > other way. > > I'm using version 5 of the SDK, but I have version 6 of the DLL's installed > on my PC (And I tried getting version 6 of the SDK, but their last 50MB file > just kept stuffing up while downloading). I saw a post about using makelib, > however I'm unsure as to what will happen, although I believe it's backwards > compatible. > Anyway, what files (Yes, can you please list all of them) do I need to turn > into libs? > > I've been told DirectX needs a C++ compiler, so I installed the stuff needed > for DJGPP, and of course, it doesn't work. My program compiles with an > error pointing to a windows include file (wingdi.h) about parse errors, > normally around typdefs. I'm wondering if I don't have my actual code in > C++, will it still compile and link the directX include files as C++ (Since > compiling DirectX needs C++). > > Maybe some of you could answer my questions? I'm going to try for the next > couple of hours to get it running. I'd appreciate it if some of you could > help me out. > > Thanks, > Deathifier - David Storey > > ***Signature Start*** > Name: David Storey > Email : storey AT tig DOT com DOT au > HomePage : http://homepages.tig.com.au/~storey/ > ICQ UIN: 2696185 > ***Signature End***