www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1998/10/23/20:25:11

Message-ID: <363137EB.28A15B2C@geocities.com>
From: Sahab Yazdani <sahaby AT geocities DOT com>
X-Mailer: Mozilla 4.5b2 [en] (Win95; I)
X-Accept-Language: en
MIME-Version: 1.0
Newsgroups: comp.os.msdos.djgpp
Subject: Non-Allegro Multimedia Programming
Lines: 17
Date: Fri, 23 Oct 1998 21:14:03 -0500
NNTP-Posting-Host: 209.148.144.2
X-Complaints-To: abuse AT sprint DOT ca
X-Trace: HME2.newscontent-01.sprint.ca 909192076 209.148.144.2 (Fri, 23 Oct 1998 21:21:16 EDT)
NNTP-Posting-Date: Fri, 23 Oct 1998 21:21:16 EDT
Organization: Sprint Canada Inc.
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

Since I am developing my own Gaming Library ( I kinda like to do things
the dirty way so I understand whats going on better ), I was wondering
if you nice people could point me out to the right direction with
multimedia programming.  I need to know how to access the sound card and
how to read WAVE files and MIDI files, I already know a little bit of
sound-card programming and how I have to access an interrupt??  But if
you can point me to web-sites, faqs, examples, even libraries that I can
read the source for clues, I would greatly appreciate it!!

-- 
**********************************************************************
* Sahab Yazdani              *    Let the Dragon ride again on the   *
* Thornhill Secondary School *     winds of Time - Wheel of Time     *
**********************************************************************
* http://www.geocities.com/TimesSquare/Bunker/8994/index.html        *
* Click the link to visit my portion of The Neverhood                *
**********************************************************************

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019