Message-ID: <363137EB.28A15B2C@geocities.com> From: Sahab Yazdani X-Mailer: Mozilla 4.5b2 [en] (Win95; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Non-Allegro Multimedia Programming Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 17 Date: Fri, 23 Oct 1998 21:14:03 -0500 NNTP-Posting-Host: 209.148.144.2 X-Complaints-To: abuse AT sprint DOT ca X-Trace: HME2.newscontent-01.sprint.ca 909192076 209.148.144.2 (Fri, 23 Oct 1998 21:21:16 EDT) NNTP-Posting-Date: Fri, 23 Oct 1998 21:21:16 EDT Organization: Sprint Canada Inc. To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Since I am developing my own Gaming Library ( I kinda like to do things the dirty way so I understand whats going on better ), I was wondering if you nice people could point me out to the right direction with multimedia programming. I need to know how to access the sound card and how to read WAVE files and MIDI files, I already know a little bit of sound-card programming and how I have to access an interrupt?? But if you can point me to web-sites, faqs, examples, even libraries that I can read the source for clues, I would greatly appreciate it!! -- ********************************************************************** * Sahab Yazdani * Let the Dragon ride again on the * * Thornhill Secondary School * winds of Time - Wheel of Time * ********************************************************************** * http://www.geocities.com/TimesSquare/Bunker/8994/index.html * * Click the link to visit my portion of The Neverhood * **********************************************************************