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Mail Archives: djgpp/1998/10/23/02:52:23

Date: Fri, 23 Oct 1998 10:49:53 +0300 (EDT)
From: Toni Rasanen <torasane AT mail DOT student DOT oulu DOT fi>
X-Sender: torasane AT paju DOT oulu DOT fi
To: djgpp AT delorie DOT com
Subject: Re: Level-map problem
In-Reply-To: <70o6mb$lec$1@cubacola.tninet.se>
Message-ID: <Pine.SGI.3.95.981023104630.7161A-100000@paju.oulu.fi>
MIME-Version: 1.0
Reply-To: djgpp AT delorie DOT com

On Thu, 22 Oct 1998, Leif Svensson wrote:

> It should read in which tile who is where (There are 70 of them (10*7) and
> then refer to a object to keep the map-files small. How do I do this?

As far as I can see, easiest way is to edit map on tile level, so you
can from start keep track of which tile is where. So basically you
have a 'int map[n][n]' where you store which tile is where. 
This of course forces the tiles being in grid, but it's a rather
drawback for space saved.

 ///           Toni Räsänen
///       torasane AT mail DOT student DOT oulu DOT fi

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