Date: Fri, 23 Oct 1998 10:49:53 +0300 (EDT) From: Toni Rasanen X-Sender: torasane AT paju DOT oulu DOT fi To: djgpp AT delorie DOT com Subject: Re: Level-map problem In-Reply-To: <70o6mb$lec$1@cubacola.tninet.se> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=ISO-8859-1 Content-Transfer-Encoding: 8BIT Reply-To: djgpp AT delorie DOT com On Thu, 22 Oct 1998, Leif Svensson wrote: > It should read in which tile who is where (There are 70 of them (10*7) and > then refer to a object to keep the map-files small. How do I do this? As far as I can see, easiest way is to edit map on tile level, so you can from start keep track of which tile is where. So basically you have a 'int map[n][n]' where you store which tile is where. This of course forces the tiles being in grid, but it's a rather drawback for space saved. /// Toni Räsänen /// torasane AT mail DOT student DOT oulu DOT fi