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Mail Archives: djgpp/1998/10/17/01:55:40

From: Yu Jaemin <asiawide AT soback DOT kornet DOT nm DOT kr>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: More help...
Date: 17 Oct 1998 05:31:17 GMT
Organization: Korea Telecom
Lines: 29
Sender: Yu Jaemin <asiawide AT soback DOT kornet21 DOT net>
Message-ID: <709a35$63n$1@news.kornet.nm.kr>
References: <3627E618 DOT 78A AT golden DOT net>
NNTP-Posting-Host: soback.kornet.nm.kr
User-Agent: tin/pre-1.4-980105 (UNIX) (SunOS/5.5.1 (sun4u))
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

Gloria <lucjack AT golden DOT net> wrote:
> One more thing...Should I use allegro for images? Actually, should I use
> it at all.  Would it be better for me as a beginner to not use allegro
> and learn how to do everything? I haven't used it yet but it kinda seems
> like cheating. Is it better to learn the hard way or use allegro?

Like you, Ait's also a problem to me whether I use ready-made
library or not. Some say that it's useless to try to make
something which were ready-made. For example, we don't care
how printf() was made. However, IMHO we as a beginner should
know how it works inside of pc and programs. 

However, I doesn't mean that you must make it from the real
basis. I think you'd better get a source code and books related 
in image file processing. If you analyze source codes and
know the basis of graphc programming. It'll be helpful though
you use ready-made library. 

Now I'm trying to make a simple game. However, it's really 
hard for me. I think the reason I'm having hard time is
not because I don't know how to use library(Allegro) but
I don't know how games are made. 

Good luck to you~

a beginner from Korea while making MST

Yu Jaemin ^_^

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