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Mail Archives: djgpp/1998/07/27/09:17:30

Message-ID: <00b001bdb960$f151a2a0$744e08c3@arthur>
Reply-To: "Arthur" <arfa AT clara DOT net>
From: "Arthur" <arfa AT clara DOT net>
To: "DJGPP Mailing List" <djgpp AT delorie DOT com>
Subject: Re: 3Dfx programming
Date: Mon, 27 Jul 1998 14:08:33 +0100
MIME-Version: 1.0

>  Is there any 3dfx library for DJGPP? (DOS)
>  If so, where can I downlod it from?


Erm, try www.3dfx.com

>  If there is such a library only for Windows, (GLIDE, DirectX)
>  where can I get some FAQ for it? (I read MS FAQ for DirectX,
>  but couldn't make head or tail of it. Microsoft seems to be
>  writing FAQ's not to make it easier for the programmers to
>  use their SDK's, but to make everything more complex :)


Yup. Try the Programmer's Vault at
http://www.chesworth.com/pv/vault/vault.htm which has a couple of
Windows/DirectX programming files.

>  Is is possible to use GLIDE in DOS?
>  (There's a game, "Grand Theft Auto" which uses 3dfx, and
>  at Diamond's site (http://www.diamondmm.com/underground/)
>  in Demos section there's a link to GTA demo, which says,
>  that GTA uses GLIDE)


I'm not sure, but I thought that GLIDE was DOS-based, and not Windows based.
My reasons for thinking this is that several 3DFX games open up a DOSBOX
saying somthing like "setting up GLIDE environment..." before the game
itself opens.

Yes, GTA uses GLIDE. Anything using native 3DFX support (that is not
Direct3D or similar APIs) must use GLIDE (I think). Although I've heard that
Argonaut's BRender API is used in several games (I-War, Carmageddon,
Croc...) I think that BRender in turn uses GLIDE to use the card.


James Arthur
jaa AT arfa DOT clara DOT net

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