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Mail Archives: djgpp/1998/07/22/00:59:48

Sender: bukinm AT SunKEDR30 DOT inp DOT nsk DOT su
To: djgpp AT delorie DOT com
Subject: Re: Allegro and blitting to screen
References: <6onnuh$12p$2 AT oravannahka DOT Helsinki DOT FI>
<199807212300450430 DOT 00099FEB AT pogwizd DOT tcs DOT uni DOT wroc DOT pl>
<p6tsojuilqz DOT fsf AT SunKEDR30 DOT inp DOT nsk DOT su>
From: M DOT A DOT Bukin AT inp DOT nsk DOT su
Date: 22 Jul 1998 11:56:54 +0700
In-Reply-To: M.A.Bukin@inp.nsk.su's message of 22 Jul 1998 10:54:12 +0700
Message-ID: <p6tpveyiiuh.fsf@SunKEDR30.inp.nsk.su>
Lines: 12

M DOT A DOT Bukin AT inp DOT nsk DOT su writes (huh-huh-huh, that's me):

> "Pawel Kowalski" <pk AT tcs DOT uni DOT wroc DOT pl> writes:
> 
> > I tried removing vsync_in() from 
> > vesa_scroll(int, int) (djgpp/vesa.c) but with no effect...
> 
>   Remove vsync() call in demo game not in library sources.

  Oops...  I was wrong here.  scroll_screen waits for vsync first.
But did you use VESA driver?  Otherwise, your changes won't change
anything if VESA driver is not used.

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