Sender: bukinm AT SunKEDR30 DOT inp DOT nsk DOT su To: djgpp AT delorie DOT com Subject: Re: Allegro and blitting to screen References: <6onnuh$12p$2 AT oravannahka DOT Helsinki DOT FI> <199807212300450430 DOT 00099FEB AT pogwizd DOT tcs DOT uni DOT wroc DOT pl> From: M DOT A DOT Bukin AT inp DOT nsk DOT su Date: 22 Jul 1998 11:56:54 +0700 In-Reply-To: M.A.Bukin@inp.nsk.su's message of 22 Jul 1998 10:54:12 +0700 Message-ID: Lines: 12 Precedence: bulk M DOT A DOT Bukin AT inp DOT nsk DOT su writes (huh-huh-huh, that's me): > "Pawel Kowalski" writes: > > > I tried removing vsync_in() from > > vesa_scroll(int, int) (djgpp/vesa.c) but with no effect... > > Remove vsync() call in demo game not in library sources. Oops... I was wrong here. scroll_screen waits for vsync first. But did you use VESA driver? Otherwise, your changes won't change anything if VESA driver is not used.