Mail Archives: djgpp/1998/07/21/17:46:39
Andrew R. Gillett wrote:
>
> In comp.os.msdos.djgpp, article <6onnuh$12p$2 AT oravannahka DOT Helsinki DOT FI>,
> Tuomo A Turunen (tuturune AT cc DOT helsinki DOT fi) wrote:
> > HELP !!??
> > I'm programming a very nice game with DJGPP and allegro. I use SVGA
> > 640*480*256 colors, so graphic looks good. But the problem is the
> > double buffering. It's just too slow.
>
> I've never understood the point of double-buffering. Are there any
> advantages over page flipping?
>
> I've only once used double-buffering myself, but I thought it was only
> suitable for small screen sizes like 320x200. Blitting an entire 640x480
> screen is guaranteed to be slow. Use page flipping and it will run much
> faster.
>
> --
> Andrew Gillett
> http://argnet.fatal-design.com/
> ICQ: 12142937
The advantage of double buffering is that a lot of people don't have
enough video memory for page flipping, especially with big reseloutions
like 800x600x24, or 1024x768x16.
Peter Allen
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