From: Allens Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro and blitting to screen Date: Sun, 19 Jul 1998 18:17:45 +0100 Organization: Cable Online Lines: 27 Message-ID: <35B22A39.2BA7@cableol.co.uk> References: <6onnuh$12p$2 AT oravannahka DOT Helsinki DOT FI> NNTP-Posting-Host: 194.168.181.53 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Andrew R. Gillett wrote: > > In comp.os.msdos.djgpp, article <6onnuh$12p$2 AT oravannahka DOT Helsinki DOT FI>, > Tuomo A Turunen (tuturune AT cc DOT helsinki DOT fi) wrote: > > HELP !!?? > > I'm programming a very nice game with DJGPP and allegro. I use SVGA > > 640*480*256 colors, so graphic looks good. But the problem is the > > double buffering. It's just too slow. > > I've never understood the point of double-buffering. Are there any > advantages over page flipping? > > I've only once used double-buffering myself, but I thought it was only > suitable for small screen sizes like 320x200. Blitting an entire 640x480 > screen is guaranteed to be slow. Use page flipping and it will run much > faster. > > -- > Andrew Gillett > http://argnet.fatal-design.com/ > ICQ: 12142937 The advantage of double buffering is that a lot of people don't have enough video memory for page flipping, especially with big reseloutions like 800x600x24, or 1024x768x16. Peter Allen