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Sender: | nate AT cartsys DOT com |
Message-ID: | <35971810.385A38B7@cartsys.com> |
Date: | Sun, 28 Jun 1998 21:29:04 -0700 |
From: | Nate Eldredge <nate AT cartsys DOT com> |
MIME-Version: | 1.0 |
To: | Oliver Batchelor <batch AT netaccess DOT co DOT nz> |
CC: | djgpp AT delorie DOT com |
Subject: | Re: 16 bit colour !! with dgjpp |
References: | <3595DCCA DOT 8DA7608D AT netaccess DOT co DOT nz> |
Oliver Batchelor wrote: > > Hello, > I am writing a RPG game in Pascal but I was thinking that pascal is > slower than C so I had a look at DGJPP. > > What I need to know is that, are there any graphics libraries for DGJPP > that support good frame rates and sprite drawing with 16 bit colour > either for 320x200 or 640x480. Sure. Allegro! v2tk/alleg30.zip from where you got DJGPP. -- Nate Eldredge nate AT cartsys DOT com
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